Thursday, May 15, 2008

Thank you, California.

Although the understanding of marriage as limited to a union of a man and a woman is undeniably the predominant one, if we have learned anything from the significant evolution in the prevailing societal views and official policies toward members of minority races and toward women over the past half-century, it is that even the most familiar and generally accepted of social practices and traditions often mask an unfairness and inequality that frequently is not recognized or appreciated by those not directly harmed by those practices or traditions. It is instructive to recall in this regard that the traditional, well-established legal rules and practices of our not-so-distant past (1) barred interracial marriage, (2) upheld the routine exclusion of women from many occupations and official duties, and (3) considered the relegation of racial minorities to separate and assertedly equivalent public facilities and institutions as constitutionally equal treatment...
... As past cases establish, the substantive right of two adults who share a loving relationship to join together to establish an officially recognized family of their own — and, if the couple chooses, to raise children within that family — constitutes a vitally important attribute of the fundamental interest in liberty and personal autonomy that the California Constitution secures to all persons for the benefit of both the individual and society.


Amen.

Read the rest of the California Supreme Court ruling. It is an absolutely BEAUTIFUL application of real law as it applies to the civil institution of 'marriage'.

The President's Sacrifice

“Mr. President,” he was asked, “you haven’t been golfing in recent years. Is that related to Iraq?"
“Yes,” began perhaps the most startling reply of this nightmarish blight on our lives as Americans — on our history.
“It really is. I don’t want some mom whose son may have recently died to see the Commander-in-Chief playing golf. I feel I owe it to the families to be as — to be in solidarity as best as I can with them. And I think playing golf during a war just sends the wrong signal.”
Golf, Sir?
Golf sends the wrong signal to the grieving families of our men and women butchered in Iraq?
Do you think these families, Mr. Bush - their lives blighted forever — care about you playing golf?
Do you think, Sir, they care about you?
You, Mr. Bush, let their sons and daughters be killed.
Sir, to show your solidarity with them - you gave up golf?
Sir, to show your solidarity with them - you didn’t give up your pursuit of this insurance-scam, profiteering, morally and financially bankrupting war.
Sir, to show your solidarity with them - you didn’t even give up talking about Iraq - a subject about which you have incessantly proved without pause or backwards glance, that you may literally be the least informed person in the world?
Sir, to show your solidarity with them, you didn’t give up… your
4,000 dead Americans and your response… was to stop playing golf!
Golf.
Not “gulf” - golf.


As gobsmacked as this makes me, the idea that Bush would see giving up golf as a sign of solidarity with the troops who are out dying on his orders, I'm not supprised at all at his laizzes fare additude. He's got 8 months left. Whoever wins in November is going to have to clean up his mess. At this point, he knows he's getting away scott free, no consequences at all for the mistakes he's made.

Monday, May 12, 2008

just one night a week...

52 Nights Unplugged

apt

We shall not cease from exploration
And the end of all our exploring
Will be to arrive where we started
And know the place for the first time

–T.S. Eliot, from Little Giddings

Tuesday, May 06, 2008

Sparklies for a Good Cause

Hie thyself over to the Interstitial Arts Foundation auction, and check out the prettys!

Thursday, May 01, 2008

Happy Beltaine Everybuggy

And to celebrate, here's a Coulton Classic!
NSFW, btw

Monday, April 21, 2008

D'niverse Documentary CD, step one.

It begins HERE

MYSTERIUUUUMMMM!

Go and register for Mysterium! Book your hotel! Start getting excited! I know I am ;)

Sunday, April 20, 2008

Presents!

For the first three people that reply to me with your email, I will send you something. It might be something I've made, or something cool from my Box o' Random Stuff, it might be music, or a rubber...duck, a book I think you will enjoy, or something else that is nifty-neato.

Whatever it is, I promise that I will get it to you in 365 days or fewer. I promise I will not send you junk, but it will be unique, and make me think you you :)

The CATCH is, you have to post this offer in your journal, too. Bwaahaa!

Friday, April 18, 2008

Visions of Uru

I really haven't said a whole lot on what I envision Uru to be, mostly cause Tweek and Alahmnat have been saying it much better than I could.

I want a world that feels like I've literally been sucked into a book, that I am part of the world, not just an observer.

Tuesday, April 15, 2008

Now!

While this snippit of article from over on the Washington Post is talking about LOST, (I kan has new episode, plz? *pacepace*), I think that much of what they talk about applied to how some approached Uru, as well. "Content" needed to be supplied constantly, stuff needed to be happening constantly, or Uru wasn't entertaining. Rather than taking Uru as 'real', where adventures don't happen every day, and waiting for things to unfold, people we chomping at the bit.

That may be part of what purred the move to episodes. Also, and I say this with deepest admiration for the person behind the story... but the story was being run like it was being written, not played out. It was an observable narrative, not an interactive experience, and that put people off of the story, badly.

"This is really about unfolding narratives and our decreasing ability to live in the unknown," says M.J. Ryan, author of "The Power of Patience."

While humans may have always wanted to know what happens next (See: rabid readers of Charles Dickens's "The Old Curiosity Shop," released in installments in 1840), Ryan says the Internet has transformed that feeling from a desire to an entitlement.

Traditional narrative was about a linear beginning, middle and end, says Ryan. "But the narrative of the Internet is associative and non-linear." Instead of watching a complicated story unfold, users can hop around seeking specific puzzle pieces. "It encourages the bottom line. It's about who wins, who loses, and what's on the island."

What worries Ryan are the implications of that bottom line: "If we can't even wait to see what happens next week on a show, what does it say about our abilities to live our lives in the not knowing? Because for that, we don't really have an option."

"It does say something about human nature and instant gratification," concedes Jon Lachonis, who created the popular Web site TheTailSection.com. But, he argues, his interest in "Lost" is more social. "Whatever the mystery du jour is, there's a real communal approach to talking about them."

Monday, April 14, 2008

My dreams are secure

Ahh, yes, the Moral Superiority Clause. In which someone tells you how dumb it is to put energy into something they deem unworthy, because there's Starving Children in China(tm). Usually paired with the It's Just A Game statement, in which the digital nature of the source material is seen as further indication of the unworthiness of attention.

There are some of us who believe in Uru's inherent worth. That it should exist not because it's a money maker, or because it's cool to play, or whatever. We see the dream, and we want it to be real, because it deserves to be shared on its own merit. We put time and energy towards it because we feel it is the right thing to do.

No one, not jackal59, not anyone else, has the right to denigrate our joy in Uru, our dedication to bringing Uru to life because it should be. Snicker all you want behind your hands, but some of us still believe in beauty for beauty's sake. That things that inspire wonder are meant to exist come hell or high water. And that's something that all the snide comments and waving of business models can't take away. It's called 'faith'.

Wednesday, April 09, 2008

Irrational Anger

IMPORTANT: This is a generalized, sweeping rant, directed at no one person or group in any particular. It is a gut reaction to a set of data, that may or may not have any basis in reality. However, I need to get it off my chest.

I just logged into Uru, with 5 hours of it's life left.

There's 95 people in the city. Another 100+ spread through the 'hoods. Who knows how many in Ages.

WHERE THE FRACK WERE ALL OF YOU WHEN IT MATTERED? Sitting bitching on forums? Complaining that Uru wasn't what you wanted in some way shape or form? Kvetching about this that or the other thing?

NOW, NOW WHEN IT IS TOO LATE, you don't have a problem with the game. You're fine with 'just' socializing or 'just' going through ages you've seen before. NOW, when it's about to be taken away from you, now you notice.

Damn you all. Damn all of us for letting this slip through our fingers.

Monday, April 07, 2008

The Ending...doesn't exist.

Uru made the Myst community HUGE, and connected it in ways that it hadn't been before. But with Uru going away (again), and having the potential of changing (again), people are falling apart (personally, and collectively).

This is why keeping things like the Guilds active, and directing people to rel.to, and getting people interested in attending Mysterium, is important. It shows that there is Myst life outside of Uru.

Sunday, April 06, 2008

Noodlings, cat herding and Getting Things Done

Issue 1: There is a finite amount of people in the D'niverse community willing to step up and Do Things.

Issue 2: There are things that Could Be Done, often more numerous than the aformentioned people.

Issue 3: The D'niverse Community is Allergic to Initiative.

Issue 4: People who Take Charge are viewed with suspicion.

Issue 5: Commitment and Follow Through are not always priorities.

All of these snowball together to create a dynamic in the community of people spreading themselves too thin, burning out, things not getting completed, or people not taking charge of a project, and it flounders for lack of direction.

Saturday, April 05, 2008

Bring Your Hankies.

No, I mean it.

April 5, 2008 - For Immediate Release

Fans across the world unite to send Cyan this message: Don't. Give. Up.

This video by Marten completes a journey of seven in this Age of Earth.

http://rel.to/marten/dgu.html

Tuesday, April 01, 2008

Mmmmm. Books.



Saturday, March 29, 2008

YAYS!

One of my favorite games ever is available for free download:

Heaven & Earth

Thursday, March 20, 2008

Tuesday, March 18, 2008

30 Years of Pointed Ears

Elfquest's 30th Anniversary Gift: Everything

Thirty years after its first appearance in early 1978, Elfquest is poised to make its biggest online splash ever. Beginning March 14, and every Friday throughout 2008, Warp Graphics presents every Elfquest comic book story from the Original Quest all the way up to 2006's "The Discovery."

With over 6000 pages of material to prepare and upload, the project will easily take the remainder of this 30th anniversary year. The initial offering will start off with an explosion of firsts: There will be the entire first graphic novel, to introduce new readers to the characters and world of Elfquest, plus the first issues of all the spinoff titles produced during the 1990s. Each week will see several more issues added to the collection. Eventually, every published page will make its way to the online archive. A timeline and a catalog ofall Elfquest appearances are part of the package, so all readers will be able to experience the complete saga from start to present-day.


This rocks my socks. I've been reading EQ for 20 years, and I'm totally hyped that people will be able to catch up, without having to hunt down back issues. All these goodies will be available over on Elfquest.com